edge.cpp Example File
graphicsview/elasticnodes/edge.cpp
 
 
 #include <QPainter>
 #include "edge.h"
 #include "node.h"
 #include <math.h>
 static const double Pi = 3.14159265358979323846264338327950288419717;
 static double TwoPi = 2.0 * Pi;
 Edge::Edge(Node *sourceNode, Node *destNode)
     : arrowSize(10)
 {
     setAcceptedMouseButtons(0);
     source = sourceNode;
     dest = destNode;
     source->addEdge(this);
     dest->addEdge(this);
     adjust();
 }
 Node *Edge::sourceNode() const
 {
     return source;
 }
 Node *Edge::destNode() const
 {
     return dest;
 }
 void Edge::adjust()
 {
     if (!source || !dest)
         return;
     QLineF line(mapFromItem(source, 0, 0), mapFromItem(dest, 0, 0));
     qreal length = line.length();
     prepareGeometryChange();
     if (length > qreal(20.)) {
         QPointF edgeOffset((line.dx() * 10) / length, (line.dy() * 10) / length);
         sourcePoint = line.p1() + edgeOffset;
         destPoint = line.p2() - edgeOffset;
     } else {
         sourcePoint = destPoint = line.p1();
     }
 }
 QRectF Edge::boundingRect() const
 {
     if (!source || !dest)
         return QRectF();
     qreal penWidth = 1;
     qreal extra = (penWidth + arrowSize) / 2.0;
     return QRectF(sourcePoint, QSizeF(destPoint.x() - sourcePoint.x(),
                                       destPoint.y() - sourcePoint.y()))
         .normalized()
         .adjusted(-extra, -extra, extra, extra);
 }
 void Edge::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
 {
     if (!source || !dest)
         return;
     QLineF line(sourcePoint, destPoint);
     if (qFuzzyCompare(line.length(), qreal(0.)))
         return;
     
     painter->setPen(QPen(Qt::black, 1, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin));
     painter->drawLine(line);
     
     double angle = ::acos(line.dx() / line.length());
     if (line.dy() >= 0)
         angle = TwoPi - angle;
     QPointF sourceArrowP1 = sourcePoint + QPointF(sin(angle + Pi / 3) * arrowSize,
                                                   cos(angle + Pi / 3) * arrowSize);
     QPointF sourceArrowP2 = sourcePoint + QPointF(sin(angle + Pi - Pi / 3) * arrowSize,
                                                   cos(angle + Pi - Pi / 3) * arrowSize);
     QPointF destArrowP1 = destPoint + QPointF(sin(angle - Pi / 3) * arrowSize,
                                               cos(angle - Pi / 3) * arrowSize);
     QPointF destArrowP2 = destPoint + QPointF(sin(angle - Pi + Pi / 3) * arrowSize,
                                               cos(angle - Pi + Pi / 3) * arrowSize);
     painter->setBrush(Qt::black);
     painter->drawPolygon(QPolygonF() << line.p1() << sourceArrowP1 << sourceArrowP2);
     painter->drawPolygon(QPolygonF() << line.p2() << destArrowP1 << destArrowP2);
 }