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enum OpenGLFeatureflags OpenGLFeaturesQGLFunctions ()QGLFunctions ( const QGLContext * )~QGLFunctions ()glActiveTexture ( GLenum )glAttachShader ( GLuint, GLuint )glBindAttribLocation ( GLuint, GLuint, const char * )glBindBuffer ( GLenum, GLuint )glBindFramebuffer ( GLenum, GLuint )glBindRenderbuffer ( GLenum, GLuint )glBlendColor ( GLclampf, GLclampf, GLclampf, GLclampf )glBlendEquation ( GLenum )glBlendEquationSeparate ( GLenum, GLenum )glBlendFuncSeparate ( GLenum, GLenum, GLenum, GLenum )glBufferData ( GLenum, qgl_GLsizeiptr, const void *, GLenum )glBufferSubData ( GLenum, qgl_GLintptr, qgl_GLsizeiptr, const void * )glCheckFramebufferStatus ( GLenum ) : GLenumglClearDepthf ( GLclampf )glCompileShader ( GLuint )glCompressedTexImage2D ( GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void * )glCompressedTexSubImage2D ( GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void * )glCreateProgram () : GLuintglCreateShader ( GLenum ) : GLuintglDeleteBuffers ( GLsizei, const GLuint * )glDeleteFramebuffers ( GLsizei, const GLuint * )glDeleteProgram ( GLuint )glDeleteRenderbuffers ( GLsizei, const GLuint * )glDeleteShader ( GLuint )glDepthRangef ( GLclampf, GLclampf )glDetachShader ( GLuint, GLuint )glDisableVertexAttribArray ( GLuint )glEnableVertexAttribArray ( GLuint )glFramebufferRenderbuffer ( GLenum, GLenum, GLenum, GLuint )glFramebufferTexture2D ( GLenum, GLenum, GLenum, GLuint, GLint )glGenBuffers ( GLsizei, GLuint * )glGenFramebuffers ( GLsizei, GLuint * )glGenRenderbuffers ( GLsizei, GLuint * )glGenerateMipmap ( GLenum )glGetActiveAttrib ( GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char * )glGetActiveUniform ( GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char * )glGetAttachedShaders ( GLuint, GLsizei, GLsizei *, GLuint * )glGetAttribLocation ( GLuint, const char * ) : intglGetBufferParameteriv ( GLenum, GLenum, GLint * )glGetFramebufferAttachmentParameteriv ( GLenum, GLenum, GLenum, GLint * )glGetProgramInfoLog ( GLuint, GLsizei, GLsizei *, char * )glGetProgramiv ( GLuint, GLenum, GLint * )glGetRenderbufferParameteriv ( GLenum, GLenum, GLint * )glGetShaderInfoLog ( GLuint, GLsizei, GLsizei *, char * )glGetShaderPrecisionFormat ( GLenum, GLenum, GLint *, GLint * )glGetShaderSource ( GLuint, GLsizei, GLsizei *, char * )glGetShaderiv ( GLuint, GLenum, GLint * )glGetUniformLocation ( GLuint, const char * ) : int | 
glGetUniformfv ( GLuint, GLint, GLfloat * )glGetUniformiv ( GLuint, GLint, GLint * )glGetVertexAttribPointerv ( GLuint, GLenum, void ** )glGetVertexAttribfv ( GLuint, GLenum, GLfloat * )glGetVertexAttribiv ( GLuint, GLenum, GLint * )glIsBuffer ( GLuint ) : GLbooleanglIsFramebuffer ( GLuint ) : GLbooleanglIsProgram ( GLuint ) : GLbooleanglIsRenderbuffer ( GLuint ) : GLbooleanglIsShader ( GLuint ) : GLbooleanglLinkProgram ( GLuint )glReleaseShaderCompiler ()glRenderbufferStorage ( GLenum, GLenum, GLsizei, GLsizei )glSampleCoverage ( GLclampf, GLboolean )glShaderBinary ( GLint, const GLuint *, GLenum, const void *, GLint )glShaderSource ( GLuint, GLsizei, const char **, const GLint * )glStencilFuncSeparate ( GLenum, GLenum, GLint, GLuint )glStencilMaskSeparate ( GLenum, GLuint )glStencilOpSeparate ( GLenum, GLenum, GLenum, GLenum )glUniform1f ( GLint, GLfloat )glUniform1fv ( GLint, GLsizei, const GLfloat * )glUniform1i ( GLint, GLint )glUniform1iv ( GLint, GLsizei, const GLint * )glUniform2f ( GLint, GLfloat, GLfloat )glUniform2fv ( GLint, GLsizei, const GLfloat * )glUniform2i ( GLint, GLint, GLint )glUniform2iv ( GLint, GLsizei, const GLint * )glUniform3f ( GLint, GLfloat, GLfloat, GLfloat )glUniform3fv ( GLint, GLsizei, const GLfloat * )glUniform3i ( GLint, GLint, GLint, GLint )glUniform3iv ( GLint, GLsizei, const GLint * )glUniform4f ( GLint, GLfloat, GLfloat, GLfloat, GLfloat )glUniform4fv ( GLint, GLsizei, const GLfloat * )glUniform4i ( GLint, GLint, GLint, GLint, GLint )glUniform4iv ( GLint, GLsizei, const GLint * )glUniformMatrix2fv ( GLint, GLsizei, GLboolean, const GLfloat * )glUniformMatrix3fv ( GLint, GLsizei, GLboolean, const GLfloat * )glUniformMatrix4fv ( GLint, GLsizei, GLboolean, const GLfloat * )glUseProgram ( GLuint )glValidateProgram ( GLuint )glVertexAttrib1f ( GLuint, GLfloat )glVertexAttrib1fv ( GLuint, const GLfloat * )glVertexAttrib2f ( GLuint, GLfloat, GLfloat )glVertexAttrib2fv ( GLuint, const GLfloat * )glVertexAttrib3f ( GLuint, GLfloat, GLfloat, GLfloat )glVertexAttrib3fv ( GLuint, const GLfloat * )glVertexAttrib4f ( GLuint, GLfloat, GLfloat, GLfloat, GLfloat )glVertexAttrib4fv ( GLuint, const GLfloat * )glVertexAttribPointer ( GLuint, GLint, GLenum, GLboolean, GLsizei, const void * )hasOpenGLFeature ( QGLFunctions::OpenGLFeature ) const : boolinitializeGLFunctions ( const QGLContext * )openGLFeatures () const : QGLFunctions::OpenGLFeatures |