The following table lists the supported operators:
Table 10.1. Operators and state machine helpers
| eUML function / operator | Description | Functor |
|---|---|---|
| && | Calls lazily Action1&& Action2 | And_ |
| || | Calls lazily Action1|| Action2 | Or_ |
| ! | Calls lazily !Action1 | Not_ |
| != | Calls lazily Action1 != Action2 | NotEqualTo_ |
| == | Calls lazily Action1 == Action2 | EqualTo_ |
| > | Calls lazily Action1 > Action2 | Greater_ |
| >= | Calls lazily Action1 >= Action2 | Greater_Equal_ |
| < | Calls lazily Action1 < Action2 | Less_ |
| <= | Calls lazily Action1 <= Action2 | Less_Equal_ |
| & | Calls lazily Action1 & Action2 | Bitwise_And_ |
| | | Calls lazily Action1 | Action2 | Bitwise_Or_ |
| ^ | Calls lazily Action1 ^ Action2 | Bitwise_Xor_ |
| -- | Calls lazily --Action1 / Action1-- | Pre_Dec_ / Post_Dec_ |
| ++ | Calls lazily ++Action1 / Action1++ | Pre_Inc_ / Post_Inc_ |
| / | Calls lazily Action1 / Action2 | Divides_ |
| /= | Calls lazily Action1 /= Action2 | Divides_Assign_ |
| * | Calls lazily Action1 * Action2 | Multiplies_ |
| *= | Calls lazily Action1 *= Action2 | Multiplies_Assign_ |
| + (binary) | Calls lazily Action1 + Action2 | Plus_ |
| + (unary) | Calls lazily +Action1 | Unary_Plus_ |
| += | Calls lazily Action1 += Action2 | Plus_Assign_ |
| - (binary) | Calls lazily Action1 - Action2 | Minus_ |
| - (unary) | Calls lazily -Action1 | Unary_Minus_ |
| -= | Calls lazily Action1 -= Action2 | Minus_Assign_ |
| % | Calls lazily Action1 % Action2 | Modulus_ |
| %= | Calls lazily Action1 %= Action2 | Modulus_Assign_ |
| >> | Calls lazily Action1 >> Action2 | ShiftRight_ |
| >>= | Calls lazily Action1 >>= Action2 | ShiftRight_Assign_ |
| << | Calls lazily Action1 << Action2 | ShiftLeft_ |
| <<= | Calls lazily Action1 <<= Action2 | ShiftLeft_Assign_ |
| [] (works on vector, map, arrays) | Calls lazily Action1 [Action2] | Subscript_ |
| if_then_else_(Condition,Action1,Action2) | Returns either the result of calling Action1 or the result of calling Action2 | If_Else_ |
| if_then_(Condition,Action) | Returns the result of calling Action if Condition | If_Then_ |
| while_(Condition, Body) | While Condition(), calls Body(). Returns nothing | While_Do_ |
| do_while_(Condition, Body) | Calls Body() while Condition(). Returns nothing | Do_While_ |
| for_(Begin,Stop,EndLoop,Body) | Calls for(Begin;Stop;EndLoop){Body;} | For_Loop_ |
| process_(Event [,fsm1] [,fsm2] [,fsm3] [,fsm4]) | Processes Event on the current state machine (if no fsm specified) or on up to 4 state machines returned by an appropriate functor. | Process_ |
| process2_(Event, Data [,fsm1] [,fsm2] [,fsm3]) | Processes Event on the current state machine (if no fsm specified) or on up to 2 state machines returned by an appropriate functor. The event is copy-constructed from what Data() returns. | Process2_ |
| is_flag_(Flag [,fsm]) | Calls is_flag_active() on the current state machine or the one returned by calling fsm. | Get_Flag_ |
| event_ [(attribute name)] | Returns the current event (as const reference) | GetEvent_ |
| source_ [(attribute name)] | Returns the source state of the currently triggered transition (as reference). If an attribute name is provided, returns the attribute by reference. | GetSource_ |
| target_ [(attribute name)] | Returns the target state of the currently triggered transition (as reference). If an attribute name is provided, returns the attribute by reference. | GetTarget_ |
| state_ [(attribute name)] | Returns the source state of the currently active state (as reference). Valid inside a state entry/exit action. If an attribute name is provided, returns the attribute by reference. | GetState_ |
| fsm_ [(attribute name)] | Returns the current state machine (as reference). Valid inside a state entry/exit action or a transition. If an attribute name is provided, returns the attribute by reference. | GetFsm_ |
| substate_(state_name [,fsm]) | Returns (as reference) the state state_name referenced in the current state machine or the one given as argument. | SubState_ |
To use these functions, you need to include:
#include <msm/front/euml/euml.hpp>